Close Combat: First to Fight, developed by Destineer and published by 2K Games, is a first-person shooter that aims to provide an authentic and realistic experience of modern urban combat. Created with input from active-duty United States Marines, the game strives to capture the chaos and terror of war in Iraq and Afghanistan.
With a team-based approach, players take control of a four-man Marine fireteam and navigate through the dangers of an urban battleground. The game prides itself on its realism, thanks to the collaboration between Marines from the First Marine Expeditionary Force and the development team.
Visually, First to Fight utilizes an impressive 3D engine designed specifically for the game. This engine boasts advanced features such as volumetric shadows, normal maps, natural skin lighting, and specularity. These next-generation graphics contribute to an immersive experience, giving players a firsthand look at the intensity of modern combat.
While the game's commitment to realism is commendable, it falls short in other aspects. The gameplay mechanics lack depth and innovation, feeling repetitive and uninspired. The level design, while capturing the essence of urban warfare, often feels limited and linear, offering little room for exploration or strategic decision-making.
Additionally, the AI of both friendly and enemy units leaves much to be desired. Teammates can be frustratingly ineffective, often failing to provide adequate support or engaging enemies intelligently. Opponents, on the other hand, often exhibit predictable behavior, diminishing the challenge and excitement of combat.
Furthermore, the game suffers from technical shortcomings, including frequent frame rate drops and occasional glitches. These issues, combined with the lackluster gameplay mechanics, hamper the overall enjoyment and immersion.
Despite its flaws, Close Combat: First to Fight may appeal to those seeking a nostalgic experience reminiscent of classic war games. The dedication to authenticity, coupled with the visually stunning graphics, provides glimpses of the potential this game had. However, the lack of innovation and problematic AI prevent it from standing out among its contemporaries.
With a rating of 3.5 out of 10, Close Combat: First to Fight falls short of delivering a truly satisfying gaming experience. While it may evoke a sense of nostalgia for those familiar with retro war games, it ultimately fails to live up to its potential.
































