Close Combat: First to Fight is a game that prides itself on its authenticity, being created under the guidance of active-duty United States Marines who have firsthand experience in combat. The game takes place in a modern mid-eastern urban battleground, where players lead a four-man Marine fireteam through the challenges of urban warfare. This level of realism is commendable and adds a unique touch to the game.
I must admit that the visuals in First to Fight are visually advanced, thanks to the 3D engine developed by Destineer. This engine incorporates next-generation features such as volumetric shadows, normal maps, and natural skin lighting, which enhance the game's graphics and contribute to a more immersive experience. These visual elements effectively capture the chaos and terror of modern urban combat, making players feel like they are truly on the front lines.
However, while the game's commitment to realism is commendable, it does fall short in certain areas. The gameplay mechanics can feel clunky and outdated, lacking the smoothness and fluidity that is expected from modern first-person shooters. This is perhaps a result of the game being released in 2005, where the standards for gameplay were different. As a retro gaming enthusiast, I appreciate the nostalgic feel of older games, but in this case, it detracts from the overall enjoyment of the experience.
Additionally, the AI of both friendly and enemy characters leaves much to be desired. Teammates often act independently and make questionable decisions, hampering the overall effectiveness of the fireteam. Enemy AI can also be inconsistent and at times predictable, which takes away from the challenge and realism that the game aims to deliver.
Despite these shortcomings, First to Fight does offer some redeeming aspects. The inclusion of multiplayer modes allows players to engage with others online, adding a level of replayability to the game. The cooperative mode, in particular, can be enjoyable when played with friends, as it encourages teamwork and coordination.
In conclusion, Close Combat: First to Fight is a mixed bag. While it excels in capturing the chaos and realism of modern urban combat through its advanced 3D engine, it falls short in terms of gameplay mechanics and AI. Its commitment to authenticity and the involvement of actual Marines in its development is praiseworthy. However, for those seeking a polished and seamless first-person shooter experience, First to Fight may not live up to their expectations. This game will appeal more to nostalgic players and retro gaming enthusiasts who can overlook its flaws and appreciate it for what it is.
































